Some features I would love to see making their way into PZ. Sometimes guests on elevated paths would begin to flee from animals in the habitats below them. It took so long to get the necessary money for the higher-tier animals. ![]() Some of the mechanics are very kid-oriented and the lack of a time-controlling button is insane. The game didn't age so well visually, even conpared to games of its time. (Planning on doing a PZ version of Wolverton when NA pack releases). It's still big in my heart and I remember some of the Campaign scenarios like I'd just finished them. I've had many moments of reinstalling it to play again before and even after PZ came around. I remember the afternoons I'd spend after class just messing around in sandbox mode and trying to complete Campaign mode. It was my introduction to management sims, just like Age of Empires 3 and Mythology introduced me to RTS and Halo CE introduced me to FPS. If you’re willing to deal with the learning curve that comes with this building system, you’ll definitely have fun with Planet Zoo.ZT2 was a HUGE part of my first foray into PC gaming. The game probably appeals best to people who have nostalgic feelings for park-builder games from the late 90s and mid-2000s. Overall, the gameplay is fun and can be challenging, allowing the player to make their own decisions that really affect their zoo. These modes have something for everyone and every mood. The “Sandbox” mode is much more freeform, with no budget and unlimited options. The “Challenge” mode is similar, but with specific tasks to accomplish. ![]() The main “Campaign” mode gives you a limited budget and animal options and allows you to create zoos all over the world. After these are done, you can build your new zoos with a strong grasp of the system, something other park builders can struggle with.Įach of the three game modes have different priorities. Although there are a few irritating bugs in these missions, you really feel like you learned the system when you are done. These tutorials are fun, intuitive, and provide a genuine feeling of accomplishment when finished to their “gold” level. The tutorials in this game are small missions, driven by a narrative of a conversationally friendly zoo chain being taken over by (and later taken back from) a nonchalant businessman who doesn’t care for the animals. The building and management systems are complex and not always super intuitive, so tutorials are a must-have. One area where Planet Zoo excels is in the tutorials. They’re not necessary, but overpriced for what they actually provide. Sadly, this game also suffers from the all-too-familiar DLC reliance, with packs that feature a handful of new animals and items costing around $5. Landscaping and decorating objects are plentiful, but the objects your animals actually interact with are much fewer. The 3-D models of the animals are impressive and its fun to watch them roam around the area you built. For management-sim veterans, this is expected, but can be a downside nonetheless. It is by no means an action game and often requires idle periods while you wait for the money to accrue or baby animals to be born. Gameplay involves building enclosures, managing staff, and placing guest buildings. You can decorate to your heart’s content and provide educational resources to keep your guests, and their cash, coming back. The goal is to make your dream zoo with animals, guests, and staff that are happy and satisfied. ![]() Planet Zoo is a management simulation, park-builder, and sandbox game in one. Unsatisfied with the watered-down modernizations of this once-great franchise, many of the original team members worked on this new game as Frontier Studios. Planet Zoo (2019) is a spiritual successor to the Zoo Tycoon franchise which was widely popular in the 2000s.
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